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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Using a microphone


The way to input sound data from a microphone or other audio input device is similar to the sound output considered earlier, with small changes:

  1. Add a sound stream object and function for the audio input to the testApp class declaration as follows:

    ofSoundStream soundStream;
    
    void audioReceived( float *input, int bufferSize, int nChannels );
  2. At the end of the testApp::setup() function definition, add the following:

    soundStream.setup( this, 0, 1, 44100, 512, 4 );

    Here, this is a pointer to our testApp object which will receive the microphone's sound data by calling our testApp::audioReceived function.

    Subsequently, 0 is the number of output channels (hence, no output), 1 is the number of input channels (hence, mono input), 44100 is a sample rate, that is, the received number of audio samples per second.

    The last two parameters 512 and 4 are the size of the buffer for audio samples and the number of buffers.

  3. Add function definition as follows:

    void testApp::audioReceived(
          ...
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