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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Using ofMesh


The ofMesh class is a powerful class that is used for representing, modifying, and rendering 3D objects. By default, it draws triangle meshes, but it can also be used for drawing curves and points.

The ofMesh class performs rendering of many thousands and even millions of triangles by one OpenGL call, at the highest possible speed. Even though using ofMesh will at first seem slightly more complicated than using ofTriangle(), it will give you more flexibility in creating and modifying 3D objects in return. So it is highly recommended that you use ofMesh for 3D in all cases, except the very beginning or for learning 3D. You can use ofMesh not only for 3D but for 2D graphics as well.

Tip

openFrameworks has one more class, named ofVBOMesh, that is used for working with meshes. The class name means "mesh based on Vertex Buffer Object (VBO)". This class is similar to ofMesh, but it renders significantly faster when the vertices of the mesh are not changing. See details of its usage and...

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