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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Using Unity's matchmaker system


Unity's network manager contains several functions used for interacting with a matchmaking system that allows hosts to list their games on the Internet and potential players to find them. This is what will let players join and play games with others without needing to know the host's IP address.

We'll build out a JoinCanvas menu in this section, allowing you to search for games instead of just creating them, but first we need to modify our hosting functions to post data to the matchmaking server.

Creating a matchmaker game

To use the matchmaker, we'll have to explicitly initialize it in code first. Add two using statements to the top of your NetworkGameManager script to include the Match and Types namespaces:

unity UnityEngine;
using System.Collections;
using UnityEngine.Networking;
using UnityEngine.Networking.Match;
using UnityEngine.Networking.Types;
using UnityEngine.UI;

Next, add the following line to Start in the NetworkGameManager...

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