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Mastering JavaScript Design Patterns
Mastering JavaScript Design Patterns

Mastering JavaScript Design Patterns: Write reliable code to create powerful applications by mastering advanced JavaScript design patterns , Second Edition

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Profile Icon Simon Timms
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$19.99 per month
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2 (3 Ratings)
Paperback Jun 2016 290 pages 2nd Edition
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$24.99 $35.99
Paperback
$43.99
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Arrow left icon
Profile Icon Simon Timms
Arrow right icon
$19.99 per month
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2 (3 Ratings)
Paperback Jun 2016 290 pages 2nd Edition
eBook
$24.99 $35.99
Paperback
$43.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$24.99 $35.99
Paperback
$43.99
Subscription
Free Trial
Renews at $19.99p/m

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Table of content icon View table of contents Preview book icon Preview Book

Mastering JavaScript Design Patterns

Part I. Classical Design Patterns

Organizing Code

Creational Patterns

Structural Patterns

Behavioral Patterns

Chapter 2. Organizing Code

In this chapter we'll look at how to organize JavaScript code into reusable, understandable chunks. The language itself doesn't lend itself well to this sort of modularization but a number of methods of organizing JavaScript code have emerged over the years. This chapter will argue for the need to break down code and then work through the methods of creating JavaScript modules.

We will cover the following topics:

  • Global scope
  • Objects
  • Prototype inheritance
  • ECMAScript 2015 classes

Chunks of code

The first thing anybody learns to program is the ubiquitous Hello World application. This simple application prints some variation of "hello world" to the screen. Depending on who you ask, the phrase hello world dates back to the early 1970s where it was used to demonstrate the B programming language or even to 1967 where it appears in a BCL programming guide. In such a simple application there is no need to worry about the structure of code. Indeed...

Chapter 3. Creational Patterns

In the last chapter we took a long look at how to fashion a class. In this chapter we'll look at how to create instances of classes. On the surface it seems like a simple concern but how we create instances of a class can be of great importance.

We take great pains in creating our code so that it be as decoupled as possible. Ensuring that classes have minimal dependence on other classes is the key to building a system that can change fluently with the changing needs of those using the software. Allowing classes to be too closely related means that changes ripple through them like, well, ripples.

One ripple isn't a huge problem but, as you throw more and more changes into the mix, the ripples add up and create interference patterns. Soon the once placid surface is an unrecognizable mess of additive and destructive nodes. This same problem occurs in our applications: the changes magnify and interact in unexpected ways. One place where we tend...

Chapter 4. Structural Patterns

In the previous chapter, we looked at a number of ways to create objects in order to optimize for reuse. In this chapter, we'll take a look at structural patterns; these are patterns that are concerned with easing the design by describing simple ways in which objects can interact.

Again, we will limit ourselves to the patterns described in the GoF book. There are a number of other interesting structural patterns that have been identified since the publication of the GoF and we'll look at those in part 2 of the book.

The patterns we'll examine here are:

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Façade
  • Flyweight
  • Proxy

Once again, we'll discuss whether the patterns that were described years ago are still relevant for a different language and a different time.

Adapter

From time to time there is a need to fit a round peg in a square hole. If you've ever played with a child's shape sorting toy then you may have discovered that you can,...

Chapter 5. Behavioral Patterns

In the last chapter we looked at structural patterns that describe ways in which objects can be constructed to ease interaction.

In this chapter we'll take a look at the final, and largest, grouping of GoF patterns: behavioral patterns. These patterns are ones that provide guidance on how objects share data or, from a different perspective, how data flows between objects.

The patterns we'll look at are as follows:

  • Chain of responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template method
  • Visitor

Once again there are a number of more recently identified patterns that could well be classified as behavioral patterns. We'll defer looking at those until a later chapter, instead keeping to the GoF patterns.

Chain of responsibility

We can think of a function call on an object as sending that object a message. Indeed this message passing mentality is one that dates back to the days of Smalltalk. The chain of responsibility...

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Key benefits

  • Learn how to use tried and true software design methodologies to enhance your JavaScript code
  • Discover robust JavaScript implementations of classic and advanced design patterns
  • Packed with easy-to-follow examples that can be used to create reusable code and extensible designs

Description

With the recent release of ES-2015, there are several new object-oriented features and functions introduced in JavaScript. These new features enhance the capabilities of JavaScript to utilize design patterns and software design methodologies to write powerful code. Through this book, you will explore how design patterns can help you improve and organize your JavaScript code. You’ll get to grips with creational, structural and behavioral patterns as you discover how to put them to work in different scenarios. Then, you'll get a deeper look at patterns used in functional programming, as well as model view patterns and patterns to build web applications. This updated edition will also delve into reactive design patterns and microservices as they are a growing phenomenon in the world of web development. You will also find patterns to improve the testability of your code using mock objects, mocking frameworks, and monkey patching. We’ll also show you some advanced patterns including dependency injection and live post processing. By the end of the book, you'll be saved of a lot of trial and error and developmental headaches, and you will be on the road to becoming a JavaScript expert.

Who is this book for?

This book is ideal for JavaScript developers who want to gain expertise in object-oriented programming with JavaScript and the new capabilities of ES-2015 to improve their web development skills and build professional-quality web applications.

What you will learn

  • Harness the power of patterns for tasks ranging from application building to code testing
  • Rethink and revitalize your code with the use of functional patterns
  • Improve the way you organize your code
  • Build large-scale apps seamlessly with the help of reactive patterns
  • Identify the best use cases for microservices
  • Get to grips with creational, behavioral, and structural design patterns
  • Explore advanced design patterns including dependency injection

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 29, 2016
Length: 290 pages
Edition : 2nd
Language : English
ISBN-13 : 9781785882166
Languages :

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Product Details

Publication date : Jun 29, 2016
Length: 290 pages
Edition : 2nd
Language : English
ISBN-13 : 9781785882166
Languages :

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Mastering JavaScript Object-Oriented Programming
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Table of Contents

4 Chapters
1. Designing for Fun and Profit Chevron down icon Chevron up icon
I. Classical Design Patterns Chevron down icon Chevron up icon
II. Other Patterns Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
(3 Ratings)
5 star 0%
4 star 0%
3 star 33.3%
2 star 33.3%
1 star 33.3%
Sudarsan Jul 31, 2017
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
Examples are complex to understand
Amazon Verified review Amazon
webdeveloperpr Aug 06, 2018
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
Examples are brief and unclear. He should have used simpler more traditional examples instead of basing everything in Game of Thrones. Syntax is also outdated. ES6 classes could make the book more readable, and easier to follow. One could argue that older syntax runs everywhere, but now with the use of "babel", It is possible to user newer syntax anywhere.
Amazon Verified review Amazon
Kuda Apr 07, 2017
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Seriously this book is a waste of money i thought it had some really good material but i was wrong . The structure of the book sucks and the author code examples are event worse . You dont even know when the author is using es5, typescript or es6 . Dont buy there are better books out there to explain design patterns. Even worse the author uses bad analogy to explain design patterns.
Amazon Verified review Amazon
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