Setting up the Asset Browser
Getting your assets into the Asset Browser is a three-step process:
- Creating your Asset Library.
- Adding Blender files.
- Telling Blender which objects are assets.
First, let’s create the Asset Library. This step is easy.
Creating your Asset Library
Somewhere on your hard drive, create a new folder.
I have a folder called Blender
where I keep all of my Blender projects, and I’ve created my library folder there. Give your new folder a name, such as My
Asset Library
.
Now that you have the folder, it’s time for the next step.
Adding Blender files
Find any .blend
files that have assets you want to place in the library and move these files to your new library folder.
You can create copies of the files if you’d like to use the originals for something else. I didn’t copy mine. If I need anything that’s in them, I can just get it out of the Asset Library later.
Now, open one of...