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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

The easy building – a skyscraper

Our first building is an easy skyscraper. It looks like this:

Figure 10.2 – The final skyscraper

Figure 10.2 – The final skyscraper

I hear you. “That’s not a building! It’s a telephone booth!” Well, it’s a very simple building. By itself, this building might not even obviously be a building, but if you used it in a grouping of other simple, stylized buildings (as in Figure 10.1), it would work just fine. The neat lines running around the edges help it seem a little like a building, but it is just a box.

With buildings like houses, the roof is extremely important. But on a skyscraper, like the one we’ll be modeling, there’s nothing special you have to do for the roof, since it’s not angled or overhanging like most houses. It doesn’t even need to be a separate object. This means that skyscrapers are easier to make than houses. We will add some details to the top of this building...

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