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LiveCode Mobile Development Cookbook

You're reading from   LiveCode Mobile Development Cookbook 90 practical recipes for creating cross-platform mobile applications with the power of LiveCode

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783558827
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (12) Chapters Close

Preface 1. LiveCode Mobile Basics FREE CHAPTER 2. Human-computer Interfaces 3. Loops and Timers 4. Managing Text 5. Communications 6. Data Structures 7. External Media 8. Using MobGUI 9. Using Animation Engine 10. Miscellaneous Index

What you need for this book

To complete the recipes in this book, you will need to download and install a current license of LiveCode. You can use either a community or professional license version 6.x or higher.

In order to develop mobile apps for Android devices, you'll need to download and install the latest Android SDK. If you are using a Windows computer, you'll also need to have the Java SDK.

If you are developing iOS mobile apps, you'll need to download the Apple iOS SDK and Xcode. Both of these tools are available to you as an Apple developer.

Configuring your computer for use with LiveCode is pretty straightforward when you are developing for iOS devices. This is true for Windows, Mac, and Linux machines. When developing for Android devices, the configuration process can be a bit more difficult on a PC running Windows than on a Mac. Please consult the LiveCode documentation if you run into any problems.

To complete the recipes in Chapter 8, Using MobGUI, you'll need to have a copy of the MobGUI LiveCode plugin. For Chapter 9, Using Animation Engine, you'll need a copy of the Animation Engine plugin.

Chapter 1, LiveCode Mobile Basics, will help you download and install these software tools on your development computer.

LiveCode is available for Mac OS, Windows, and Linux based computers. The user interface for each version is slightly different. The examples and images in this book are from Mac OS.

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