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LiveCode Mobile Development Beginner's Guide (2nd Edition)

You're reading from   LiveCode Mobile Development Beginner's Guide (2nd Edition) Create interactive mobile apps for Android and iOS with LiveCode

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781849699655
Length 256 pages
Edition 1st Edition
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Authors (2):
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Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
Joel W Gerdeen Joel W Gerdeen
Author Profile Icon Joel W Gerdeen
Joel W Gerdeen
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Toc

Table of Contents (10) Chapters Close

Preface 1. LiveCode Fundamentals FREE CHAPTER 2. Getting Started with LiveCode Mobile 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device A. Extending LiveCode Index

Time for action – loading pictures for a mobile device


Maybe one day it will be possible for us to bring in images from the user's desktop computer photo application or from their web camera, but for now, these features only work on mobile devices.

LiveCode can call upon the native photo library and camera apps. We will test both of these on Android and iOS, but of course, only if your device has some saved images and a camera. For Kindle Fire, which doesn't have a camera, make sure that you save some pictures in the Gallery app, so that we can at least try loading those. Follow these steps to load pictures for a mobile device:

  1. Copy the Test button from the DatePicker card and paste it twice on the Pictures card. Change the name of the buttons to Test Camera and Test Library.

  2. Edit the script of the test camera button to be:

    on mouseUp
    mobilePickPhoto "camera"
    end mouseUp
  3. Edit the script of the test library button to be:

    on mouseUp
    mobilePickPhoto "library"
    end mouseUp
  4. As we test the loading of...

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