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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – creating an accelerometer-controlled game


A game file is not required for this session!

  1. Create a new blank game called AccelloSoccer.

  2. Create a blank scene called Soccer Pitch, leaving all other scene settings at their default configurations.

  3. Download the actor called Stencyl Book Soccer Ball from StencylForge.

  4. Add the Stencyl Book Soccer Ball actor into the Soccer Pitch scene (so we don't forget to do it later).

  5. Attach the built-in Bounce off screen bounds behavior to the Stencyl Book Soccer Ball actor.

  6. Create a new actor behavior called Ball Movement, and attach it to the Stencyl Book Soccer Ball actor.

  7. Return to the newly created Ball Movement behavior, select + Add Event | Basics | When Updating, and rename the new Updating event to Move Ball.

  8. Add the instructions, shown in the following screenshot, to the new Move Ball event, noting that the accelerator's x multiplier is -100 (negative 100):

  9. Ensure the target device drop-down list is set to the correct mobile device, and the...

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