Testing on a mobile device
In the following two practical sessions, we will be separately testing a basic game on an Android device and then on an iOS device. For those users who only have an Android device, the section entitled Time for action – testing on an iOS device, can be skipped, and for those users with only an iOS device, the section, Time for action – testing on an Android device, can be skipped!
We're going to create a very basic game, so that we can speed up the process of testing the mobile development platform, and to ensure that it is working correctly. Compiling complex games for transferring to a mobile device generally takes much longer than it does for Flash games, and it can be frustrating to wait for a large game to compile, only to find that it will not transfer to the mobile device because of an incorrect configuration.
The first time Stencyl compiles for a mobile device, the process can take several minutes — perhaps 10 minutes or more on a slow desktop computer. So...