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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Testing on a mobile device


In the following two practical sessions, we will be separately testing a basic game on an Android device and then on an iOS device. For those users who only have an Android device, the section entitled Time for action – testing on an iOS device, can be skipped, and for those users with only an iOS device, the section, Time for action – testing on an Android device, can be skipped!

We're going to create a very basic game, so that we can speed up the process of testing the mobile development platform, and to ensure that it is working correctly. Compiling complex games for transferring to a mobile device generally takes much longer than it does for Flash games, and it can be frustrating to wait for a large game to compile, only to find that it will not transfer to the mobile device because of an incorrect configuration.

The first time Stencyl compiles for a mobile device, the process can take several minutes — perhaps 10 minutes or more on a slow desktop computer. So...

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