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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – modifying the existing banner event


The game file to import and load for this session is 5961_07_14.stencyl.

  1. Open the Score Management scene behavior and rename the Display Success Banner event name in the leftmost panel to Display Banner.

  2. In the newly renamed Display Banner event, change the trigger name for the event from DisplaySuccessBanner to DisplayBanner, as shown in the following screenshot:

  3. At the bottom of the rightmost panel, click on the Attributes tab to display the attributes panel. At the top of the panel, we can see the basic settings for all the attributes that are being used in the Score Management behavior, as shown in the following screenshot:

  4. Click on the + Add Attribute button at the top of the attribute panel and create a new attribute called Required Banner, using the configuration in the following screenshot, noting that the Type option of the attribute is Actor Type:

  5. Ensure that the bottom of the lower section of the attribute panel is visible (if necessary...

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