Time for action – implementing level progression
The game file to import and load for this session is 5961_07_06.stencyl
.
Remember to use the instruction block search facility if required; it's at the top of the palette!
Open the Score Management scene behavior.
Click on the Fruit Collected event in the left-hand panel, and modify the event by inserting a set Level to… instruction block (found in the palette under Attributes | Game Attributes) so that it looks like the highlighted blocks in the following screenshot:
Modify the switch to… block so that the red switch to... block appears as shown in the highlighted section of the following screenshot:
Review the previous steps 2 and 3 to ensure that the math plus block … + … and the text concatenation block … & … have been implemented as shown.
Switch back to the Scenes panel in the Dashboard tab, open the yellow Level Completed scene, and rename it to
Level3
(no space).Save the game (this is important!) and view the Scenes panel in the Dashboard...