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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – displaying the message and buttons


The game file to import and load for this session is 5961_07_11.stencyl.

  1. Download the following three actors from StencylForge:

    • Stencyl Book Success Banner

    • Stencyl Book Menu Button

    • Stencyl Book Next Button

  2. For each of the above three actors, change the two physics settings specifying that the actor cannot move and cannot be paused, then close the tabs for StencylForge and for each of the three actors.

  3. Open the Score Management scene behavior and create three new Hidden Actor attributes with the following names:

    • Success Banner

    • Menu Button

    • Next Button

  4. Again, in the Score Management behavior, view the Fruit Collected event and deactivate the set Level to… and switch to… blocks (right-click and select Activate / Deactivate).

  5. Immediately above the deactivated set Level to… block, insert a trigger event … instruction block as shown in the following screenshot:

  6. Add a new custom event to the Score Management behavior, and rename it to Display Success Banner...

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