Time for action – displaying the message and buttons
The game file to import and load for this session is 5961_07_11.stencyl
.
Download the following three actors from StencylForge:
Stencyl Book Success Banner
Stencyl Book Menu Button
Stencyl Book Next Button
For each of the above three actors, change the two physics settings specifying that the actor cannot move and cannot be paused, then close the tabs for StencylForge and for each of the three actors.
Open the Score Management scene behavior and create three new
Hidden Actor
attributes with the following names:Success Banner
Menu Button
Next Button
Again, in the Score Management behavior, view the Fruit Collected event and deactivate the set Level to… and switch to… blocks (right-click and select Activate / Deactivate).
Immediately above the deactivated set Level to… block, insert a trigger event … instruction block as shown in the following screenshot:
Add a new custom event to the Score Management behavior, and rename it to
Display Success Banner...