Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

Arrow left icon
Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – displaying the game over banner


The game file to import and load for this session is 5961_07_15.stencyl.

  1. Download the Stencyl Book Game Over Banner and the Stencyl Book Play Button actors from StencylForge.

  2. Set the physics properties for both the actors so that they cannot be moved or paused.

  3. Ensure that the Stencyl Book Play Button tab is currently selected, and click on the Events button in the row of gray buttons above the Animation Editor panel.

  4. Click on + Add Event | Input | On Actor to add a new input event and rename it to Clicked, then modify the event so that it appears as shown in the following screenshot, remembering that the purple blocks are game attributes:

  5. Open the Score Management scene behavior, and in the left-hand panel, right-click on the Display Success Banner event name and select Duplicate, then rename the newly duplicated event to Display Game Over Banner.

  6. Modify the new Display Game Over Banner event as shown in the following screenshot, ensuring that...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image