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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Displaying a countdown timer on the screen


In Chapter 4, Creating Behaviors, we created a new scene behavior called Score Management, which contains the Decrement Countdown event, shown as follows:

Currently, as we can see in the previous screenshot, this event decrements the Countdown attribute by a value of 1, every second.

We also have a debug print instruction that displays the current value of Countdown in the debug console to help us, as game developers, keep track of the countdown. However, players of the game cannot see the debug console, so we need to provide an alternative means of displaying the amount of time that the player has to complete the level.

Let's see how we can display that information on the screen for players of our game.

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