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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – adding an actor to the jungle scene


The game file to import and load for this session is 5961_02_03.stencyl.

We need to ensure that the Animation Editor is displaying the monkey animation so, click on the Actor Types heading in the Dashboard, then double-click the Stencyl Book Monkey thumbnail in the main panel.

  1. Click on the green Add to Scene button at the upper-right corner of the screen.

  2. Click on the green Jungle scene that is shown in the Choose a Scene dialog box.

  3. Click on the OK button to display the scene.

  4. Move the mouse cursor (which shows the monkey) into the center of the green jungle scene.

  5. Click on the mouse once to place the monkey into the scene.

  6. Press Escape on the keyboard.

  7. Click File | Save Game to save the game (or click the Save Game icon on the toolbar).

What just happened?

We have placed the monkey actor into the jungle scene, which was as easy as selecting the scene and then clicking on the mouse where we wanted the actor to appear. We only have one scene in...

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