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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – implementing a pickup sound effect


The game file to import and load for this session is 5961_07_03.stencyl.

  1. Download Stencyl Book Pickup Effect from StencylForge, and then close the tabs for the sound effect and StencylForge.

  2. In the Sound Management behavior, add a new custom event called Pickup SFX.

  3. Configure the new Pickup SFX event as shown in the following screenshot:

  4. Open the Manage Player Collisions actor behavior, and ensure that the Collides with Collectibles event is selected.

  5. Add a trigger for the PickupSFX event as highlighted in the following screenshot, which shows an extract from the Collides with Collectibles event:

  6. Test the game and collect some fruit!

What just happened?

We now have a second sound effect in our game: a pickup sound effect is played as each piece of fruit is collected.

After downloading the sound effect from StencylForge, the process to make the sound play took only a few changes.

We have created a Pickup SFX event in the Sound Management behavior...

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