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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – adding a soundtrack


The game file to import and load for this session is 5961_08_04.stencyl.

  1. Download Stencyl Book Sound Track from StencylForge, then close the tabs for the soundtrack and StencylForge.

  2. Open the Sound Management scene behavior and create a new hidden Boolean attribute (not a game attribute) called Sound Track Playing.

  3. Add a new custom event to the Sound Management behavior, called Play Sound Track, and configure it as shown in the following screenshot:

  4. Open the Main Menu scene and add a new when created event (click on the gray Events button at the top of the main panel, then click on +Add Event | Basics | When Creating).

  5. Rename the event to Trigger Sound Track and configure it as shown in the following screenshot:

  6. Test the game play the game and enjoy the soundtrack!

What just happened?

We've added a soundtrack, which plays automatically when the game first loads!

After downloading the soundtrack from StencylForge, we created a new Boolean attribute in the Sound...

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