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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Examining the play sound instruction blocks


In Stencyl, we have two main options for playing sounds, as shown in the following screenshot:

The first option, Play Sound, does exactly what it states. Sounds played with this instruction can have their volume and fading controlled by the general-purpose sound-control instructions, set volume to … % and Fade In over … secs, which can be seen in the following screenshot:

These general-purpose sound controls work well in many circumstances, but the disadvantage is that all sounds played with the Play Sound instruction will simultaneously be altered using the volume and fade instructions; every sound currently being played will fade, or will have its volume changed at the same time and at the same level.

The second option, Play Sound on channel …, provides additional flexibility; we can play any sound on any one of 32 channels. This provides us with the opportunity, if required, to control different sounds depending on our requirements. We can see...

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