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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Using collision sensors


In most platform games, when the player's character passes a collectible item, it doesn't normally bump into it and stop. The player will run straight through the item, collecting points as it passes, and the collectible item will disappear so that it can't be collected more than once.

We know from the previous game test that when our monkey collides with a piece of collectible fruit, it crashes into it and stops, or lands on top of the fruit if the monkey is jumping. We need the collision to be detected so that our game can reward the player with a bonus, but we don't want to stop the flow of the game by having to stop and start the monkey each time a piece of fruit is collected.

When we want a collision to be detected, but not cause a physical reaction in the game, we need to specify that the colliding actor is a sensor.

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