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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – examining the collision group settings


The game file to import and load for this session is 5961_03_07.stencyl.

We need to open up the Collision Groups window in the Stencyl Settings dialog box:

  1. Click the Settings icon on the main Stencyl toolbar.

  2. Look down the list of icons that are shown in the left panel of the Game Settings dialog box and click on Groups.

  3. In the Collision Groups window that is now being displayed, click on Tiles under the GROUPS heading at the top of the right-hand panel.

What just happened?

We have displayed the current collision settings for the Tiles group as shown in the following screenshot:

The Collides With section in the previous screenshot, which has been highlighted with an oval shape, shows which other collision groups have been configured to collide with the Tiles collision group. Currently, both the Players and the Actors collision groups are configured to collide with the Tiles group (remember, the Tiles group is the one we selected in the...

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