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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – creating a collision group for enemy actors


The game file to import and load for this session is 5961_03_07.stencyl.

We're now going to configure the collision detection, so that the monkey will collide with the enemy Croc.

  1. Display the Stencyl Book Croc actor in the Animation Editor (click on the Dashboard tab, then Actor Types and double-click on the Stencyl Book Croc thumbnail).

  2. Click on the Properties button in the row of buttons at the upper-center of the screen.

  3. Click the Edit Groups button in the Choose Group section to display the Collisions Groups window in the Game Settings dialog box.

  4. Click on the Create New button at the top of the dialog box.

  5. In the Create a New Group… dialog box that appears, type Enemies into the Name textbox and click on the Create button.

  6. Look at the bottom of the list in the right panel, and we can now see that the new group has been added to the list.

  7. In the main panel, click on the Players button and the Tiles button.

  8. Click on OK to return to...

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