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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – configuring the fruit as a sensor


The game file to import and load for this session is 5961_03_10.stencyl.

We'll start by setting up the banana actor as a sensor:

  1. Display the banana actor in the Animation Editor (click on the Dashboard tab, then Actor Types, and double-click on the Stencyl Book Banana thumbnail).

  2. Ensure that the Collision button is selected in the row of buttons at the upper-center of the screen.

  3. Click on the left collision circle on the banana so that it is selected.

  4. In the right panel, under the heading Physical Properties, click on the Is a Sensor? option so that a checkmark is shown as follows:

  5. Click on the right collision circle on the banana so that it is selected.

  6. Click on the Is a Sensor? option so that a checkmark is shown.

  7. Click on the Physics button in the row of buttons at the upper-center of the screen.

  8. Change the Affected by Gravity? setting to No.

  9. Test the game; make the monkey collide with the banana (it will run through it)!

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