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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – triggering a custom event


The game file that needs to be imported and loaded for this session is 5961_04_17.stencyl. Execute the following instructions:

  1. Open the Manage Player Collisions actor behavior.

  2. In the left-hand panel, click on the Collides with Enemies event title.

  3. Right-click on the kill Self block and select Remove in the pop-up menu.

  4. In the block palette, click on the Behavior section button and ensure that the Triggers category is selected.

  5. Drag the trigger event text in behavior text for self instruction block into the orange when Self hits a … block. Double-check that the correct instruction block has been selected (there are several blocks with similar names).

  6. In the left-hand textbox of the trigger event … in behavior … for Self block, type RestartLevel—this must be typed so that it is identical to the name entered into the custom event block that we created previously, so check the capitalization.

  7. In the right-hand textbox of the trigger event RestartLevel in...

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