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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – creating a countdown timer


The game file that needs to be imported and loaded for this session is 5961_04_14.stencyl.

Ensure that the game has been saved, and close any open tabs, leaving only the Dashboard tab visible. Now execute the following instructions to create the countdown timer:

  1. Create a new Scene Behavior called Score Management.

  2. Click on the Attributes section button in the instruction block palette.

  3. Click on the Create an Attribute button, situated immediately below the category buttons.

  4. In the Name textbox, enter Countdown.

  5. Select Number in the Type drop-down list.

  6. Click on the OK button to close the dialog box.

  7. In the left-hand panel, click on + Add Event.

  8. Select Time, then Every N Seconds.

  9. Rename the Every N Seconds event to Decrement Countdown.

  10. In the new do every … seconds event, enter the digit 1 into the empty textbox.

  11. Click on the Numbers & Text section button at the top of the instruction block palette.

  12. Drag the increment number by 0 block into the do every...

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