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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Creating custom behaviors


When an event such as a collision occurs during gameplay, we would like to be able to decide exactly what happens, rather than being limited to using the built-in behaviors that have been provided for us. We're going to create our own custom behaviors that;

  • Respond to collisions and other events

  • Use a random number to make gameplay less predictable

  • Utilize a timer to carry out actions at regular or delayed intervals

  • Implement custom events that can be triggered by other behaviors

Creating our first custom behavior

As we discovered in the Using behaviors to interact with our game section in Chapter 2, Let's Make a Game!, behaviors are the instructions and rules that our game will use. We've already used some behaviors that have been built for us and are provided with Stencyl:

  • Camera Follow

  • Cannot Exit Scene

  • Jump and Run Movement

We found the previously mentioned behaviors in the built-in behavior library, and we attached them to the monkey actor so that it would follow the...

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