Understanding Stencyl's animation terminology
Although we've already used animations within our game, it's probably a good idea to review the terminology relating to animations within Stencyl.
In Stencyl, an animation is a collection of all the information required to be able to display a particular state for our actor. For example, our monkey actor has eight different animations, or states, that are listed below:
Angel
Idle Left
Idle Right
Jump Left
Jump Right
Run Left
Run Right
Waiting
The information contained in each animation includes the individual frames that make up the animation and collision shape information, together with some additional animation settings that can be configured as required.
Animation frames
Each animation must contain one or more frames — the individual images that are used to give the impression of movement within an animation. For example, our monkey actor has an animation called Run Left
, which contains two separate frames as shown in the following screenshot:
We can...