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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – importing a sprite sheet


The game file to import and load for this session is 5961_05_02.stencyl.

Before proceeding with the following steps, we must ensure that we have downloaded the file 5691_05_06_blinking_statue_sheet.png from this book's download page on the Packt Publishing web site at www.packtpub.com, and have saved it into a folder on our hard disk so that we can easily locate it when required:

  1. Open the Stencyl Book Statue actor in the Animation Editor so that we can see the single animation of the statue.

  2. Click on the Create Animation button, represented by the + (plus) symbol, at the bottom of the Animations panel.

  3. In the Animations panel, click on the red warning triangle icon for the new Animation 1.

  4. In the main panel, in the Properties section, change the animation's name to Blinking Statue.

  5. Ensure that the Looping? option has a check mark in the box.

  6. Leave all the other animation settings as they are.

  7. In the Frames section of the main panel, click on the Click here...

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