Implementing tweening with instruction blocks
So far, in this chapter, we have learned about managing an actor's animations with the Animation Editor, and also how to select specific animations using instruction blocks from the palette.
We are now going to learn about some of the instruction blocks that can be used to change how actors appear to players of our game. Although these are not strictly tools relating to Stencyl's animation features, they do relate to the way in which we can instruct Stencyl to manipulate the way actors appear on the screen.