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Learning Java by Building Android  Games
Learning Java by Building Android  Games

Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games , Second Edition

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Learning Java by Building Android Games

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Key benefits

  • Learn Java, Android, and object-oriented programming from scratch
  • Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter
  • Create and design your own games, such as an open-world platform game

Description

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.

Who is this book for?

Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

What you will learn

  • Set up a game development environment in Android Studio
  • Implement screen locking, screen rotation, pixel graphics, and play sound effects
  • Respond to a player's touch, and program intelligent enemies who challenge the player in different ways
  • Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions
  • Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP)
  • Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns
  • Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes
  • Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Aug 29, 2018
Length: 774 pages
Edition : 2nd
Language : English
ISBN-13 : 9781788839150
Languages :
Tools :

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Product Details

Publication date : Aug 29, 2018
Length: 774 pages
Edition : 2nd
Language : English
ISBN-13 : 9781788839150
Languages :
Tools :

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Learning Java by Building Android  Games
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Total $ 146.97 Stars icon

Table of Contents

27 Chapters
1. Java, Android and Game Development Chevron down icon Chevron up icon
2. Java: First Contact Chevron down icon Chevron up icon
3. Variables, Operators and Expressions Chevron down icon Chevron up icon
4. Structuring Code with Java Methods Chevron down icon Chevron up icon
5. The Android Canvas Class – Drawing to the Screen Chevron down icon Chevron up icon
6. Repeating Blocks of Code with Loops Chevron down icon Chevron up icon
7. Making Decisions with Java If, Else and Switch Chevron down icon Chevron up icon
8. Object-Oriented Programming Chevron down icon Chevron up icon
9. The Game Engine, Threads, and The Game Loop Chevron down icon Chevron up icon
10. Coding the Bat and Ball Chevron down icon Chevron up icon
11. Collisions, Sound Effects and Supporting Different Versions of Android Chevron down icon Chevron up icon
12. Handling Lots of Data with Arrays Chevron down icon Chevron up icon
13. Bitmap Graphics and Measuring Time Chevron down icon Chevron up icon
14. The Stack, the Heap, and the Garbage Collector Chevron down icon Chevron up icon
15. Android Localization -Hola! Chevron down icon Chevron up icon
16. Collections, Generics and Enumerations Chevron down icon Chevron up icon
17. Manipulating Bitmaps and Coding the Snake class Chevron down icon Chevron up icon
18. Introduction to Design Patterns and much more! Chevron down icon Chevron up icon
19. Listening with the Observer Pattern, Multitouch and Building a Particle System Chevron down icon Chevron up icon
20. More Patterns, a Scrolling Background and Building the Player's ship Chevron down icon Chevron up icon
21. Completing the Scrolling Shooter Game Chevron down icon Chevron up icon
22. Exploring More Patterns and Planning the Platformer Project Chevron down icon Chevron up icon
23. The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels Chevron down icon Chevron up icon
24. Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds Chevron down icon Chevron up icon
25. Intelligent Platforms and Advanced Collision Detection Chevron down icon Chevron up icon
26. What next? Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.1
(11 Ratings)
5 star 54.5%
4 star 9.1%
3 star 27.3%
2 star 9.1%
1 star 0%
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Top Reviews

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Sand George Ionut Sep 14, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
good bok
Amazon Verified review Amazon
Sandra Porter Jun 18, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I do know other programming languages like VB.NET but wanted to learn Java for a while and how to program Android devices. This book really is for beginners and you do not have any previous knowledge. As it says at the beginning of the book, if you do know some of the stuff, you'll just be quicker through the first few chapters. He explains everything in plain English and just brings in the technical terminology slowly so that you will be able to communicate with the the tech community. What I really like is that important subjects are explained from different angles. So even though you might not have understood something the first time round you probably will the second time around. You can download the code for every chapter which was very useful at the beginning.This edition is very much up to date.
Amazon Verified review Amazon
Amazon Customer Dec 28, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great
Amazon Verified review Amazon
Anon Oct 19, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I had no experience in Android programing and felt the Google tutorials were not really teaching anything but copy and paste, seriously. John's book on the other hand explained many things that Google doesn't and at the same time it has been fun to make the games. His approach is very straight forward and he does a great job of explaining everything along the way. I never felt lost and never had to copy and paste code to just make something work. I would recommend this book to everyone. I am not yet an accomplished Android programmer but thanks to John I am on my way now.
Amazon Verified review Amazon
janusz Jan 23, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
It was not too easy and not too hard, just right for someone to learn some new concepts.I learned something so nice!Good read.
Amazon Verified review Amazon
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