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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Marketing your app


The temptation at this stage is to sit back and wait for our game to hit the top position in the best-selling apps. This never happens.

To ensure that our app achieves its full potential, we need to do the following continuously:

Improve it

We have already made quite a few improvements to the Snake game but there are many more, such as difficulty settings, music, debugging (did you see the occasionally wonky body segments?), settings menu, and so on. You can pay a professional to design backgrounds and sprites, or add more sound effects. When you have improved your Android and Java skills further, you can rewrite the entire game using a smoother engine and call it Version 2.

Promote it

This could be the subject of another book but there are so many ways we can spread the word about our app. We can create a page/profile on all the social media sites—Facebook, Twitter, Flickr, and so on. Add regular updates, announcements, challenges (see compulsion). We can create a website...

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