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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

Chapter 2. Creating Your First Game Design

Before I guide you through game-development topics in this book, I must first teach you about game design. For those starting out with developing games, this is usually the stage where they say something like "I want to make a game like Flappy Bird, Angry Birds, or Candy Crush", which might not be entirely wrong here, but this doesn't make it exactly right either. This way of thinking doesn't define the kind of gameplay they're aiming for and won't do anything, except reskinning other games that are already published.

In this chapter, you're going to learn:

  • What makes a game
  • The elements of game design and drawing your game flow
  • Game mechanics
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