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Learning C for Arduino

You're reading from   Learning C for Arduino A comprehensive guide that will help you ace C's fundamentals using the powerful Arduino board

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787120099
Length 378 pages
Edition 1st Edition
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Author (1):
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Syed Omar Faruk Towaha Syed Omar Faruk Towaha
Author Profile Icon Syed Omar Faruk Towaha
Syed Omar Faruk Towaha
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Our First Program! 3. Exploring C with Arduino IDE 4. Blinking with Operations and Loops 5. Functions and Files with Arduino 6. Arduino and C++ 7. Using Pointers and Structure 8. Working with Arduino Libraries 9. Lets Build Something Awesome 10. Few Error Handlings

Data types


In our day-to-day life, we use numbers, alphabets, words, and sentences. These can be defined as data. Again, numbers can be divided into two types: fraction and non-fraction, or integer and non-integer. Alphabets and symbols can be defined as characters. Let's look at what we call them in C, and their memory allocation. I will explain what memory allocation is and how you can find out how much memory a data type is consuming later.

Integers

Numbers that can be written without a fractional part are called integers: 5, 28, 273, 100, 986,343 are integers. There are negative integers too: -56, -87, -23,453, -1,000, and so on. They are called int in C programming. If we want to set a variable (number) equal to an integer (here, 24) we can write the following:

int number = 24;

An integer occupies 2 bytes (16 bits) or 4 bytes (32 bits) of memory depending on the processor's architecture. On 32-bit computers, an integer occupies 2 bytes of memory, and on 64-bit computers, integer occupies...

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