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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

The for loop

The for loop has a slightly different anatomy than the while loop, but both are very similar.

Let's examine the anatomy of a for loop as compared to an equivalent while loop. Take an example of the following code snippets:

The for loop

An equivalent while loop

for( int x = 1; x <= 5; x++ )
{
  cout << x << endl;
}

int x = 1;
while( x <= 5 )
{
  cout << x << endl;
  x++;
}

The for loop has three statements inside its brackets. Let's examine them in order.

The first statement of the for loop (int x = 1;) only gets executed once, when we first enter the body of the for loop. It is typically used to initialize the value of the loop's counter variable (in this case, the variable x). The second statement inside the for loop (x <= 5;) is the loop's repeat condition. As long as x <= 5, we must continue to stay inside the body of the for loop. The last statement inside the brackets of the for loop (x++;) gets executed after...

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