Chapter 11. Providing Your Game to the World
In the previous chapter, we explored Twitch, Twitch ChatPlay, Twitch JoinIn, and the Twitch API. We learned how the use of Twitch ChatPlay allows game viewers to directly interact with games we create in Lumberyard. We demonstrated this feature in the previous chapter, giving you hands-on experience at creating that type of interaction.
The aim of this chapter is to provide an overview of the steps necessary to publish your game once it is completed, that is, make your game available for others to play. Specifically, we will look at game builds, and how to test them, debug them, and release them.
After reading this chapter, you will:
- Learn which distribution platforms Lumberyard supports
- Grasp the requirements for publishing to gaming consoles
- Understand the complexities involved in generating game builds
- Be able to identify the three types of game build supported by Lumberyard
- Learn the components and requirements of each game build type...