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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Creating a simple leaderboard


Obviously, creating a leaderboard will require some sort of database to keep a tab of the scores. As in the previous chapter, we will use PHP and MySQL to implement the server side of our game. However, unlike in Chapter 7, Making a Multiplayer Game, playing together the solution presented here can be viable in real life. Requesting and saving highscores is an operation that takes very little server resources and isn't called that often; for each user, we will approximately query the server once every 10 seconds, as opposed to where we queried it many times per second for our MMORPG in Chapter 7, Making a Multiplayer Game.

First, we will need a metric to use as a score. Here, we will simply use the time it took for the player to finish a level, in seconds. The following diagram shows the user interaction workflow that we will use:

As a UI, we will use two screens that we will implement in the same way we implemented the interface for the last chapter—simple div...

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