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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Introducing energy cells


AMU needs some special fuel that contains energy cells floating around in space. Each cell gives some portion of power to move and to use guns. The more acceleration the protagonist has, the more energy is consumed by the Unit. In some stages of the game, when there are a minimum number of cells, it is important to be eco-friendly, saving some extra fuel by moving more slowly.

It is worth mentioning that the energy cells are extremely explosive; thus, many of them can be accidentally destroyed during a firefight. They can also be shot for the reason that if the cell is near an enemy, the intentional explosion may eliminate him.

When the Unit is out of energy, it stops; it cannot move in the automatic mode anymore. Now, the player has to use a manual starter to move the protagonist. On the screen, there appears a special virtual button that looks like a wagon wheel; the player may rotate it using his index finger. The rotation transforms into impulses of energy; the...

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