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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Triggers


The influence of an array of tiles can be interpreted mostly based on the human factor: the player taps the screen and the game has to answer. Simple puzzles with a passive array only wait for players to find a sequence of tiles on the screen and tap it. The active arrays in turn are developed for more complicated actions; for example, the player inserts a specific tile into the array and the game rearranges the entries to adapt to the changes made. Another breathtaking scenario is this: the player throws a tile onto the array of elements and the game calculates the fly process of the tile, trajectories, and rebound, giving some points for spectacular actions.

After that, the matching process begins. Such types of dynamic puzzles can be referred to as match-three shooters , since tiles play the role of bullets and a grid of items on the screen is turned into a target. To express such mechanics better, some special themes can be invented for the game; for instance, tiles can looks...

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