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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Introduction to steering behaviors


AI characters are a type of autonomous agent that is intended to be used in computer games for showing virtual reality. These agents represent a character in a story or game and have some ability to follow some pre-set actions. Actions of these characters are directed in real time by a human player or participant. In games, autonomous characters are sometimes called non-player or artificially intelligent characters. An AI character always has some aspects of an autonomous robot with some predefined skills such as either they will be seeking some characters in the game or they will evade themselves from the playing character. All these behaviors are called steering behaviors.

Getting ready

In this chapter, we will create a new game to demonstrate all the steering behaviors. To get started with the implementation, let us create a new project. Open Xcode and go to File | New | Project, and then select iOS | Application | SpriteKit Game. In the pop up provide...

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