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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

What this book covers

Chapter 1, The Swift Programming Language, provides an introduction and guidance to the Swift programming language.

Chapter 2, Structuring and Planning a Game Using Storyboards and Segues, helps readers know the basic flow of an iOS app by making use of storyboards and segues in order to either plan or preplan iOS games.

Chapter 3, SpriteKit and 2D Game Design, introduces and explains the use of the iOS 2D game development framework, SpriteKit.

Chapter 4, SceneKit and 3D Game Design, helps readers look into the iOS 3D development framework, SceneKit, and visual tools introduced in iOS that can be used for both SceneKit and SpriteKit.

Chapter 5, Gameplaykit, introduces the GameplayKit framework, a universal game logic and AI framework introduced in iOS 9.

Chapter 6, Exhibit the Metal in your Game, discusses about advanced topics, such as the GPU graphics pipeline and an introduction to Apple's low-level API, Metal, for getting the best performance out of your game.

Chapter 7, Publishing Our iOS Game, explains the steps needed to beta test and publish iOS games by making use of the testing and quality assurance service, TestFlight.

Chapter 8, The Future of iOS Game Development, discusses how programming, iOS, and game development as a whole might change or improve in the near future, and how it relates to the most recent iOS platforms and frameworks.

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