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iOS 12 Programming for Beginners

You're reading from   iOS 12 Programming for Beginners An introductory guide to iOS app development with Swift 4.2 and Xcode 10

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789348668
Length 692 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Toc

Table of Contents (27) Chapters Close

Preface 1. Getting Familiar with Xcode 2. Building a Foundation with Swift FREE CHAPTER 3. Building on the Swift Foundation 4. Digging Deeper 5. Digging into Collections 6. Starting the UI Setup 7. Setting Up the Basic Structure 8. Building Our App Structure in Storyboard 9. Finishing Up Our App Structure in Storyboard 10. Designing Cells 11. Getting Started with the Grid 12. Getting Data into Our Grid 13. Getting Started with the List 14. Where Are We? 15. Working with an API 16. Displaying Data in Restaurant Detail 17. Foodie Reviews 18. Working with Photo Filters 19. Understanding Core Data 20. Saving Reviews 21. Universal 22. iMessages 23. Notifications 24. SiriKit 25. Beta and Store Submission 26. Other Books You May Enjoy

Adding our touch events

Adding touch events will be used so that the user can change the rating to their desired rating. Open RatingView. Let's add the methods we need to get our control to accept touch events. Start by adding the following inside the main class:

override var canBecomeFirstResponder: Bool {
return shouldBecomeFirstResponder
}

override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
if self.isEnabled {
super.beginTracking(touch, with: event)

if (shouldBecomeFirstResponder && self.isFirstResponder) {
becomeFirstResponder()
}

handle(with: touch)
return true
} else {
return false
}
}

Then, add the following in the private extension:

func handle(with touch: UITouch) {
let cellWidth = self.bounds.size.width / CGFloat(totalStars)
let location = touch.location...
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