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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

How to register C++ modules

In this section, we will export a C++ class instance to Lua. You probably have used or even implemented Lua modules before, the ones that the Lua interpreter can find and load automatically and return via Lua’s require function. Here, the focus is integrating Lua into C++, and in such use cases, things are initiated from a C++ executor to benefit from the rest of your C++ application. So, there is a difference if you have used standalone Lua modules before.

In the previous chapter, we implemented a Lua class called Destinations to keep track of places we want to go. Let us reimplement it in C++ so that we can export it to Lua.

Implementing a C++ class

Create two source files, Destinations.h and Destinations.cc. Remember to add Destinations.cc to the Makefile. Write the header file as follows:

#ifndef _DESTINATIONS_H
#define _DESTINATIONS_H
#include <map>
#include <vector>
#include <string>
class Destinations
{
public...
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