In the traditional release management, one of the big problems was the communication: chains of people passing on messages and information, as we've seen, never ends well.
Agile encourages shorter communication strings: the stakeholders are supposed to be involved in the software development management, from the definition of requirements to the verification (testing) of the same software. This has an enormous advantage: teams never build features that are not required. If deadlines need to be met, the engineering team sizes down the final product sacrificing functionality but not quality.
Deliver early and deliver often is the mantra of agile, which basically means defining an Minimum Viable Product (MVP) and delivering it as soon as it is ready in order to deliver value to the customers of your application and then delivering new features as required. With this method, we are delivering value since the first release and getting feedback very early on in the product life.
In order to articulate this way of working, a new concept was introduced: the sprint. A sprint is a period of time (usually 2 weeks) with a set of functionalities that are supposed to be delivered at the end of it into production so that we achieve different effects:
- Customers are able to get value very often
- Feedback reaches the development team every 2 weeks so that corrective actions can be carried on
- The team becomes predictable and savvy with estimates
This last point is very important: if our estimates are off by 10% in a quarter release, it means that we are off by two weeks, whereas in a two weeks sprint, we are off only by 1 day, which, over time, with the knowledge gained sprint after sprint, means the team will be able to adjust due to the fact that the team builds a database of features and time spent on them so that we are able to compare new features against the already developed ones.
These features aren't called features. They are called stories. A story is, by definition, a well-defined functionality with all the info for the development team captured before the sprint starts, so once we start the development of the sprint, developers can focus on technical activities instead of focusing on resolving unknowns in these features.
Not all the stories have the same size, so we need a measurement unit: the story points. Usually, story points do not relate to a time-frame but to the complexity of it. This allows the team to calculate how many story points can be delivered at the end of the sprint, so with time, they get better at the estimates and everybody gets their expectations satisfied.
At the end of every sprint, the team is supposed to release the features developed, tested, and integrated into production in order to move to the next sprint.
The content of the sprints are selected from a backlog that the team is also maintaining and preparing as they go.
The main goal is to meet everyone's expectations by keeping the communication open and be able to predict what is being delivered and when and what is needed for it.
There are several ways of implementing the agile methodologies in our software product. The one explained earlier is called Scrum, but if you look into other development methodologies, you'll see that they all focus on the same concept: improving the communication across different actors of the same team.
If you are interested in Scrum, there is more info at https://en.wikipedia.org/wiki/Scrum_(software_development).