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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Introducing particle effects


Particle effects are the decorative flourishes used in games to represent dynamic and complex phenomena, such as fire, smoke, and rain. To create a particle effect, it requires three elements: a System, Emitters, and the Particles themselves.

Understanding particle systems

Particle systems are the universe in which the particles and emitters live. Much like the universe, we cannot define the size but we can define a point of origin which all emitters and particles will be placed relative to. We can also have multiple particle systems in existence at any given time, which can be set to draw the particles at different depths. While we can have as many particle systems as we want, it is best to have as few as possible in order to prevent possible memory leaks. The reason for this is that once a particle system is created, it will remain in existence forever unless it is manually destroyed. Destroying the instance that spawned it or changing rooms will not remove the...

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