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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Index

A

  • AAC format
    • about / File format for WebAudio
  • Ahh
    • URL / Coca-Cola's Ahh campaign
  • alphabet baseline
    • about / What just happened?
  • Amazon CloudFront
    • about / Putting the game on the Web
  • Amazon S3
    • about / Putting the game on the Web
  • animations
    • about / Time for action – making a game guide animation
  • anonymous function
    • about / Running jQuery inside a scope
  • AppCache file
    • about / The AppCache file
  • Apple Safari
    • URL / Preparing the development environment
  • ApplyForce function
    • versus ApplyImpulse function / Understanding the difference between ApplyForce and ApplyImpulse
  • ApplyImpulse function
    • versus ApplyForce function / Understanding the difference between ApplyForce and ApplyImpulse
  • app store
    • reviewing process / App store's reviewing process
  • arc function
    • used, for drawing circles / Drawing circles and shapes with the Canvas arc function
    • used, for drawing shapes / Drawing...
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