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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Summary

You learned a lot in this chapter about using the Box2D physics engine to create a car adventure game in canvas.

Specifically, we set up the game with the JavaScript physics engine. Then, we created static and dynamic bodies in the physics world. We set up the car by using joints to constrain bodies and wheels. We controlled the car with keyboard inputs by adding force to it. At last, we determined game-over and level-up by adding collisions in the physics world. We have now learned how to use the Box2D physics library to create a canvas-based physics game.

In the next chapter, we are going to discuss different distribution channels and put our game into a native Mac application.

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