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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Summary

We learned a lot in this chapter about connecting browsers to WebSockets. The messages and events from one browser are sent to all connected browsers in almost real time.

Specifically, we learned how WebSockets provide real-time events by drawing on an existing multiplayer sketchpad. It shows drawings from other users who are connected. We chose Node.js as the server-side WebSocket server. By using this server, we can easily build an event-based server to handle WebSocket requests from browsers. We discussed the relationship between the server and a client, which compares WebSockets with other approaches such as long-polling. We built an instant chat room application. We learned how to implement a server script to send all incoming messages to other connected browsers. We also learned how to display a received message from the server on the client side. Next, we built a multiuser drawing board and finally a draw-and-guess game by integrating the chatting along with the drawing pad...

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