Scripting the UI
We previously created a UI layout with elements such as bars, text, and buttons, but so far, they are static. We need to make them adapt to the game’s actual state. In this section, we are going to discuss the following UI scripting concepts:
- Showing information in the UI
- Programming the Pause menu
We will start by seeing how to display and update dynamic information in our UI, using scripts that modify the text and images that are displayed with Canvas elements. After that, we will create the pause functionality, which will be used throughout the UI. Developing the pause functionality is more than just adding a feature; it’s about enhancing user control and game interaction, a key aspect of the UX.
Armed with this understanding, you’re set to bring your game’s UI to an interactive level. It’s time to make your UI not just a visual element but also an integral part of your game’s storytelling...