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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

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Product type Paperback
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Length 162 pages
Edition Edition
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Author (1):
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Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
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Summary


In this chapter, we looked at the hand brushing, procedural texture tools, how to build a shadow map and bake multiple layers into a single texture. We looked at normal maps, the package browser, and finally the decal tool. In the next chapter, we'll look at vegetation, grass, trees, and detail layers.

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