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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

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Product type Paperback
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Length 162 pages
Edition Edition
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Author (1):
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Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
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Toc

Let it snow


For a change of scenery let's add some snow to highland regions. Create a new material layer (we'll call it SnowField). Assign the terrain zones to the layer and we'll pick the texture terrain/cold/snow02.dds, setting the tiling UVs to 100. For the mask we'll create a new one with a size of 1,024.

Go to the MaskGen tool, pick the preset named MountainsSnow. We'll only use one Distribution Mask from this, the one named Snow but we'll edit the Height settings as thus:

 

Height

Slope

Min

1000

0

Max

10000

30

Att

150

5

Assign the Snow Distribution Mask to the Layers in use (the material layer called SnowField should be armed to appear in the list). Click on the Apply button.

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